Launch imagery · Materials
30W Power Adapter
A dark product does not have to disappear. Controlled edge light, material separation, and a restrained metallic accent keep the form readable.


Senior 3D Render Artist · Creative Technical Artist
I create photorealistic product imagery—and the production systems that help creative teams move faster without compromising the work.

Selected product visualization
Four focused bodies of work showing hero imagery, product families, materials, graphics, and technical communication.
Launch imagery · Materials
A dark product does not have to disappear. Controlled edge light, material separation, and a restrained metallic accent keep the form readable.


Product family · Technical communication
A family of polished product renders ranging from consumer-facing finishes to exploded and cutaway views that clarify construction.




Transparent materials · Graphic variants
Consistent product angles and clear material definition let the graphic programs change dramatically while the product stays believable.




04 / Concept visualizationProduct concept
Molded surfaces, fine mesh detail, and controlled highlights make a monochrome concept legible without breaking its visual character.
Beyond the final pixel
I look for the friction hiding inside creative production, then turn it into a tool, template, or repeatable system the whole team can use.
Universal lighting environments for repeatable, brand-consistent output.
A procedural material library designed for fast, reliable variation.
Photoshop droplets and batch workflows that remove repetitive production work.
Templates and tools shared across Industrial Design, Color, Graphics, and EMEA.
Zock Zochert · Remote, USA
Eight years building launch imagery, lighting systems, procedural materials, and production tools at OtterBox. Now looking for the next team that values both the image and the process behind it.
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